For game studio founders, securing interest from a publisher is only the beginning. The ensuing contract negotiations, often stretching from two to four months, involve intricate legalese and discussions requiring strategic foresight. So what are the things a game studio founder should look for, avoid and how to negotiate rather than going in completely cold?
Answers to these questions were not available in a single source, there were a few in one article and a completely different bunch of advice in panel discussion/talk and so on. I also obsessively went over the fine print of the publishing contracts from Raw Fury, Neon Doctrine, Whitethorn Games, and thoroughly scanned the extensive chatter around these contracts.
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