Good morning. It’s Tuesday, 1st October. When an esports title loses Twitch viewers or players, it’s often labeled a “dead game.” But is it...
Monday, September 30, 2024
Esports Games Don’t Die: How Esports Communities Endure as Games Age
Maria
September 30, 2024
“Dead game” is the ultimate insult any esports game can face. Spammed in Twitch chat when a game has low viewers or when its player numbers ...
Sunday, September 29, 2024
Pixel P&L: Ex MeitY Secretary on Gaming Regulation in India
Maria
September 29, 2024
Quick BytesGood morning. It’s Monday, 30th September. Today’s exclusive interview with Dr. Aruna Sharma, former Secretary of the Ministry of...
Friday, September 27, 2024
India at a Crossroads: The Challenge of Regulating Gaming, Gambling, and Real Money Games
Maria
September 27, 2024
As the digital economy accelerates, India finds itself navigating a new frontier in gaming regulation. With millions of new internet users g...
Thursday, September 26, 2024
Pixel P&L: How Fishing Became Gaming's Most Addictive Distraction
Maria
September 26, 2024
Good morning. It’s Friday, September 27. Supergiant Games is known for intense action, but Hades 2 throws a surprising curveball: a fishin...
Why Do Video Games Keep Adding Fishing Minigames?
Maria
September 26, 2024
Popular rogue-like Hades built its identity around pushing players to their limits. You scour the depths of the underworld, clearing one roo...
Wednesday, September 25, 2024
Pixel P&L: Inside the Piracy Problem in Gaming
Maria
September 25, 2024
Good morning. It’s Thursday, September 26. Over 90% of PC gamers admit to pirating with a quarter of them confessed to pirating more than 5...
Beyond Free: The Complex Realities of Video Game Piracy
Maria
September 25, 2024
In 1998, a report from the Interactive Digital Software Association (IDSA) sounded the alarm on a growing crisis in the video game industry....
Tuesday, September 24, 2024
Pixel P&L: When Viewers Get Too Close
Maria
September 24, 2024
Good morning. It’s Wednesday, September 25. As gaming grows, so do parasocial relationships—one-sided emotional bonds between viewers and s...
Parasocial Relationships in Gaming: The Emotional Bonds Between Streamers and Their Audiences
Maria
September 24, 2024
In the evolving landscape of digital interaction, parasocial relationships have become a phenomenon of increasing significance, particularly...
Monday, September 23, 2024
Pixel P&L: How Valve’s Deadlock Conquered Steam Without a Launch
Maria
September 23, 2024
Good morning. It’s Tuesday, September 24. In May 2024, Deadlock quietly launched on Steam, quickly gaining popularity despite no formal rel...
Is Deadlock a Masterclass in Viral Marketing or Genuine Playtest?
Maria
September 23, 2024
In May 2024, headlines started appearing across the gaming space that a new title on Steam, called Deadlock, was hitting player numbers in t...
Sunday, September 22, 2024
Pixel P&L: The Fallout of Valve's Surprise Ad Ban Ahead of The International
Maria
September 22, 2024
Good morning. It’s Monday, September 23. Weeks ago, Valve stunned the Dota 2 community by banning in-game advertisements ahead of The Inter...
Valve’s Move Against In-Game Advertisements at TI: Bold Statement or Pointless Posturing?
Maria
September 22, 2024
Less than two weeks before the start of its largest (and only self-sponsored) Dota 2 tournament, The International 2024, Valve announced it ...
Thursday, September 19, 2024
Pixel P&L: Is Spotify Driving Music’s Evolution or Erosion?
Maria
September 19, 2024
Good morning. It’s Friday, September 20. The music industry underwent a seismic shift with Napster’s rise in the early 2000s, paving the wa...
Is Spotify Ruining the Music Industry?
Maria
September 19, 2024
The music industry’s battle against piracy has been a long and storied one. In the early 2000s, Apple’s iTunes broke ground as the first dig...
Wednesday, September 18, 2024
Pixel P&L: STAN’s Journey to Monetizing Gaming Engagement
Maria
September 18, 2024
Pixel P&L on Whatsapp? Would you pay? Good morning. It’s Thursday, September 19. In just two years, STAN has amassed 12 million users,...
STAN’s Rapid Rise: How the Gaming Platform Hit 12 Million Users and Monetized Engagement
Maria
September 18, 2024
When Parth Chadha co-founded STAN in 2022 with Rahul Singh, Nauman Mulla, and Shubham Gupta, the mission was clear: to create a community-dr...
Tuesday, September 17, 2024
Pixel P&L: Cracking the Game Development Job Market
Maria
September 17, 2024
Pixel P&L on Whatsapp? Would you pay? Good morning. It’s Wednesday, September 18. In India's competitive game development industry...