In 1998, a report from the Interactive Digital Software Association (IDSA) sounded the alarm on a growing crisis in the video game industry. U.S. computer and video game publishers were losing a staggering $3.2 billion to software and video game piracy. Since then, piracy has continued to plague the industry, evolving as rapidly as the games themselves.
Video game piracy has always been a shadow over the industry, dating back to its earliest days. Yet, the digital age has amplified the problem. A 2016 PC Gamer survey revealed the startling extent of its reach: 90 percent of PC gamers admitted to having pirated at least one game, while a quarter of them confessed to pirating more than 50 titles over their lifetimes. The scale of the issue points to a deeper, more systemic challenge that has left game publishers in a seemingly endless battle against an ever-adapting foe.
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