League of Legends Season 2024 has been up and running for quite a few weeks now. We are already gearing up for the sixth patch of the season: LoL Patch 14.6. Every two weeks, Riot Games rolls out a new patch for League of Legends to try and fix the state of the game and its items and champions to create a level playing field.
Before every patch goes live on the official servers, they spend time being tested on the Public Beta Environment (PBE). Players and devs test out the changes and give feedback before everything is finalized.
Now, it looks like LoL Patch 14.6 has been datamined even before Lead Designer: League Balance Team & Preseason Matt Leung-Harrison aka Riot Phroxzon could share on his socials.
Here are the possible changes coming your way in LoL Patch 14.6.
When does LoL Patch 14.6 Release?
LoL Patch 14.6 is expected to go live on 20th March, according to Riot Game’s official patch schedule.
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Oceania: 10 am AEST
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North America: 3 am PT
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Europe West: 5 am GMT
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Europe Nordic and East: 3 am CET
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South Korea: 8 am KR
The game will also be down for a while for maintenance before the patching begins.
All Changes in LoL Patch 14.6
Item Changes in LoL Patch 14.6
Brutalizer
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Lethality: 8 ⇒ 5
Bami’s Cinder
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Base damage: 12 ⇒ 13
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Health ratio: 1% bonus HP ⇒ 0.5%
Caulfield’s Warhammer
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AD: 25 ⇒ 20
Fiendish Codex
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AP: 35 ⇒ 25
Glacial Buckler
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Cost: 900 ⇒ 950
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Glowing Mote added to recipe, Cloth and Sapphire unchanged
Haunting Guise
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AP: 35 ⇒ 30
Hearthbound Axe
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Cost: 1200 ⇒ 1150
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AD: 20 ⇒ 15
Hextech Alternator
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AP: 50 ⇒ 45
Infinity Edge
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Bonus crit damage: 40% ⇒ 50%
Kircheis Shard
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Energize damage: 60 ⇒ 50
Lord Dominik’s Regard
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Armor pen: 30% ⇒ 35%
Mortal Reminder
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Armor: 30% ⇒ 35%
Navori Quickblade
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Pickaxe replaced by BF Sword in recipe, cost unchanged
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AD: 60 ⇒ 65
Runic Compass
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Upgrade threshold: 1000 gold ⇒ 800 gold
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Gold from damage: 32/34 ⇒ 22/24
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Gold from minions: 28 ⇒ 20
Serrated Dirk
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Lethality: 10 ⇒ 7 ⇒ 10 (revert)
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AD: 25 ⇒ 20
Spectre’s Cowl
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Rejuv bead added to recipe, cost unchanged
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Health: 250 ⇒ 200
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Health regen: 150% base regen ⇒ 100% base regen
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Health regen is now flat, instead of based on damage taken
Steel Sigil
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Second cloth armor added to recipe, cost unchanged
Tunneler
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Cost: 1100 ⇒ 1150
Verdant Barrier
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Cost: 1800 ⇒ 1700
World Atlas
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Upgrade threshold: 500 gold ⇒ 400 gold
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Gold from damage: 28/30 ⇒ 20/22
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Gold from minions: 20 ⇒ 15
Tentative Champion Changes
Galio
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Health growth: 126 ⇒ 114
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Move speed: 335 ⇒ 340
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Passive cooldown reduced by 3 seconds when hitting champions with abilities, once per cast
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Passive cooldown is no longer affected by ability haste
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W damage reduction MR ratio: 12% per 100 MR ⇒ 8% per 100 MR
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W damage reduction now scales with 1% per 100 bonus HP
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W damage AP ratio: 30% ⇒ 20%
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W cooldown: 18 – 14 seconds ⇒ 18 – 12
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E AP ratio: 90% ⇒ 75%
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E non-champ damage: 50% ⇒ 85%
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E cooldown: 11 – 7 seconds ⇒ 9 – 7 seconds
Karma
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Mana growth: 50 ⇒ 40
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Mana regen growth: 0.5 ⇒ 0.8
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Passive ult cooldown refund: 5 seconds flat ⇒ 25% remaining cooldown
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Q mana cost: 45 flat ⇒ 40 – 80
All these stats have been sourced from esports.net and Dexerto. Players should keep in mind that these are only tentative changes and this changelist could undergo variations anytime.
You can also expect to see the official confirmation of the changes from Riot Phroxzon in the next few days.
from AFK Gaming https://ift.tt/pK6vjSa
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