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Sunday, August 4, 2024

Pixel P&L: The Ascendancy of Mobile Legends and League of Legends Over Dota 2

Good Morning. It's Monday, August 5. In today’s feature, we examine the decline of Dota 2 as a leading MOBA, overshadowed by League of Legends and Mobile Legends, which are at the forefront of The Esports World Cup 2024. We also cover JetSynthesys CEO Rajan Navani's insights on the Indian gaming and esports industry's evolution. Plus, we bring you reports on other notable events shaping the esports landscape.

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Esports World Cup 2024: Dota 2's Decline as Mobile Legends and League of Legends Steal the Show!

The Esports World Cup 2024 is shaking up the gaming world as Mobile Legends and League of Legends surge past Dota 2, leaving fans questioning the future of this once-dominant title. Despite Dota 2 clocking in at 55 million watch hours, it falls behind in peak viewership, trailing League of Legends’ massive 1.12 million peak viewers.

Mobile Legends: Bang Bang is the real shocker, dethroning League with a jaw-dropping 2.38 million peak viewers during its Mid Season Cup finals! Its explosive growth is turning heads and raising eyebrows across the esports scene, especially in mobile gaming hotspots like Southeast Asia.

Meanwhile, Dota 2 is facing a crisis as Valve Corporation hints at stepping back from The International, leaving fans to wonder if the game’s glory days are behind it. With League of Legends tightening its grip on the esports crown through savvy marketing and a devoted fan base, Dota 2's future looks uncertain.

Our latest feature explores whether this is the end of an era for Dota 2? Or if it is not as bad as it sounds.

JetSynthesys Eyes Expansion in India’s Gaming and Esports Market

In a recent interview with ET Now, Rajan Navani, Vice Chairman and Managing Director of JetSynthesys, discussed the company's plans to significantly expand its footprint in India's growing gaming and esports industry. Navani noted that as digital entertainment rapidly evolves, JetSynthesys aims to harness new technologies and strategic alliances to enhance the gaming experience for Indian users.

“India is at the cusp of a gaming revolution,” Navani stated. “Our goal is to build an ecosystem that entertains and engages our users in meaningful ways.” He emphasized the importance of developing content that is both high-quality and culturally relevant to cater to the diverse tastes of Indian gamers.

Esports is a particular area of focus for JetSynthesys. Navani remarked, “We see tremendous potential in the esports sector, and we're committed to developing local talent through competitive tournaments and training programs.” He acknowledged that while the industry faces challenges, including infrastructure and accessibility, the opportunities for growth are substantial.

JetSynthesys' strategy includes forging partnerships with international gaming firms and creating localized content to better serve the Indian market. As the gaming industry in India is projected to grow, Navani underscored the importance of innovation and inclusivity in driving future success.

Quick Bytes

Intel Announces Major Workforce Reduction Amid Cost-Cutting Plan

Intel has announced plans to reduce its global workforce by approximately 15,000 employees as part of a $10 billion cost-cutting initiative detailed in its Q2 2024 financial results. The company aims to complete the majority of these layoffs by the end of 2024 to "resize and refocus" operations.

In a message to employees, CEO Pat Gelsinger called the layoffs part of "some of the most consequential changes in [Intel’s] history," citing the need to align costs with a new operating model. Intel reported Q2 2024 revenue of $12.8 billion, a 1% year-over-year decrease, and forecasted Q3 earnings between $12.5 billion and $13.5 billion.

Talon Enters Counter-Strike 2 with Oceania-Based Team

Talon Esports, a major player in the Asia Pacific esports scene, is venturing into Counter-Strike 2 with a new team featuring players from Oceania. The lineup includes Aaron "AZR" Ward, Christian "ADDICT" Pendleton, Corey "nettik" Browne, Jared "hazr" O'Bree, and Milosz "mhL" Knasiak, coached by Daniel "djL" Narancic. Co-founders Sean Zhang and Jarrold Tham, both hailing from Australia, see this move as a way to reconnect with their roots. Zhang commented on their return to the region, emphasizing a commitment to the community that originally inspired their involvement in esports. The team is set to debut at the Oceania RMR Qualifier in August.

Krafton Announces Android BGMS Carnival to Celebrate BGMS Season 3 Finale

Krafton has announced the Android BGMS Carnival, a one-day event on August 11, 2024, celebrating the conclusion of the third season of the BGMS esports tournament. The carnival will feature a live viewing party of the Day 3 Finals and a meet-and-greet with the winners of BGMS Season 3. Attendees can explore brand booths showcasing the latest products from various companies.

Microsoft and Activision Blizzard Reportedly Launch New Studio for Franchise Spinoffs

Microsoft and Activision Blizzard have established a new studio focused on developing spinoffs of popular Activision Blizzard franchises, according to a Windows Central report. The studio, which quietly emerged from King employees, aims to produce smaller, double-A titles similar to Nintendo’s approach with Mario and Zelda. This strategy could allow Microsoft to release games more frequently and cost-effectively while aligning with its interest in revitalizing dormant franchises like Overwatch and Diablo.

Did You Know

Did you know that the critically acclaimed puzzle-platform game Portal originated as a student project? Before its release by Valve in 2007, the concept of Portal was developed by a group of students at DigiPen Institute of Technology. Their project, titled Narbacular Drop, was a unique puzzle game that introduced the concept of interconnected portals.

The core mechanics of Narbacular Drop revolved around the player's ability to create two linked portals on any flat surface. This innovative gameplay caught the attention of Valve, who saw its potential for a commercial release. Impressed by the students' work, Valve hired the entire development team to transform their project into what would become Portal.

Portal retained the ingenious portal mechanics while integrating a new narrative, characters, and a sleek graphical overhaul. The game quickly gained popularity for its clever puzzles, dark humor, and memorable antagonist, GLaDOS. It received widespread acclaim, winning numerous awards and becoming a staple in the gaming community.

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