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Monday, August 26, 2024

Pixel P&L: Breaking Into Game Development in India

Good Morning. It's Tuesday, August 27.  In this edition, we delve into the pay scales within India’s game development sector, explore where these opportunities are located, and examine the possibilities of immigrating to work at AAA studios abroad. We also address the critical question: What educational pathways lead to these career opportunities? Additionally, we report on the Esports World Cup 2024’s record-breaking viewership and the latest developments in the industry.

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Navigating Education, Pay, and Career Paths in India's Game Development Industry

The previous article in our series on game development in India provided a deep dive into the various job roles in game development, but what about the pay scale? Where in India are these opportunities located? Can you immigrate to work at a AAA studio abroad? Most importantly, what is the educational pathway to access these career opportunities?

In our latest feature, Outlier Games’ founder Harish Chengaiah breaks down these key questions. But first, keep in mind two critical points: game studios don’t care about your educational qualifications, and your portfolio—your body of work—will determine your chances of landing a job.

For those considering a higher education route, there’s a sobering reality. While bachelor’s degree programs in game art, design, and programming are available in India, the curricula are outdated, and lecturers often lack real-world experience. However, the peer group you surround yourself with at these institutions may be the real value.

We’ll also explore more targeted online diploma and certificate programs that offer cutting-edge coursework, industry mentorship, and better job placement opportunities. Whether you’re looking to break into the Indian game development scene or aiming for an international career, this article will guide you through the educational pathways, job locations, and pay scales to help you make informed decisions.

Esports World Cup 2024 Draws 500 Million Viewers

The inaugural Esports World Cup 2024 set a new benchmark in competitive gaming, amassing over 500 million viewers and generating more than 250 million hours of content watched, making it the most-watched esports tournament of the year. Hosted in Riyadh over an eight-week period, the event reached a peak of 3.5 million concurrent viewers during the League of Legends Grand Final, where South Korea's T1, led by the legendary Lee "Faker" Sang-hyeok, triumphed over China's Top Esports.

Team Falcons, Saudi Arabia’s representatives, clinched the Club Championship title, securing $7 million in prize money. The tournament’s total prize pool exceeded $60 million, underscoring the escalating financial stakes within the esports industry.

The event also attracted over two million attendees to Riyadh’s Boulevard City, where community activities, concerts, and ancillary tournaments added to the spectacle. With plans already in place for a return to Riyadh in 2025, the Esports World Cup is poised to further entrench its position as a dominant force in the esports landscape.

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Xsolla Partners with Savvy Games Group to Create 3,600 Jobs in Global Gaming Industry

Global video game commerce firm Xsolla signed a Memorandum of Understanding (MoU) with Saudi Arabia’s Savvy Games Group to support the kingdom's Vision 2030 and create economic opportunities for game developers. The partnership aims to generate 3,600 new video game industry jobs by 2030, advancing the region’s gaming and esports ecosystem. Key initiatives include establishing the Xsolla Savvy Game Development Academy and Incubator programs to nurture talent. Xsolla will also open a regional headquarters in Riyadh, further solidifying the kingdom's commitment to becoming a global hub for video game development and innovation.

Indian Anime Podcast The Ani-Lyst Joins JioCinema as Creators on OTT Platform

The Indian anime podcast The Ani-Lyst, hosted by brothers Aryansahil Inamdar and Sahilaryan Inamdar, has joined JioCinema’s streaming lineup under its Creators Adda category. Joined by co-host Varun Rao, the show marks the first time Indian anime content creators have secured a presence on an OTT platform. JioCinema, which offers popular anime titles like Demon Slayer and Spy x Family, is expanding its anime offerings with this partnership. Aryansahil Inamdar stated that this collaboration is a significant step forward for their podcast, with their first JioCinema episode discussing Demon Slayer's latest season conclusion.

Steam Breaks Concurrent Player Record as Black Myth: Wukong Takes Gaming by Storm

Steam has broken its concurrent player record, reaching 37.2 million users over the weekend, surpassing the previous record of 36 million set earlier this year. The surge in activity was driven by the release of Black Myth: Wukong, which has captivated gamers worldwide. The Chinese-developed title saw a peak of 2.13 million concurrent players within 24 hours of its launch and sold 10 million copies in just three days. This success, coinciding with Gamescom, highlights Steam's continuing dominance in the gaming market, with expectations that the platform will soon surpass the 40 million concurrent player milestone.

Nagpur’s Coscon Expands as India’s Anime Scene Gains Momentum


Nagpur’s annual anime and otaku culture convention, Coscon, is set to expand this year, taking place on Sunday, September 8, at the Kavivarya Suresh Bhatt Auditorium. Organized by the Nagpur Anime Club and tied to the Embassy of Japan’s Japan Month, Coscon will feature events including the India qualifiers for the Pop Culture Hiroshima cosplay competition and a screening of the highly anticipated anime Dandadan. Guests include voice actors from popular anime series and cosplayers from across India.

Did You Know

In a desperate bid to curb his adult son's excessive gaming habit, a father in China reportedly took extreme measures by hiring in-game "hitmen" to repeatedly eliminate his son's character. According to reports, the father, identified only as "Mr. Feng," was frustrated with his 23-year-old son, "Xiao Feng," who had left his job at a software development company after just three months. Instead of searching for new employment, Xiao Feng spent his days immersed in online games, which prompted his father to take matters into his own hands.

Mr. Feng hired a group of skilled online players—often far more powerful than his son's avatar—to continuously hunt down and "kill" Xiao Feng's character every time he logged in to play. At first, Xiao Feng was puzzled and annoyed by his sudden string of in-game losses. He couldn't understand why his avatar was repeatedly being targeted, especially since he had no ongoing conflicts with other players.

Suspicious of the situation, Xiao Feng began to question other players and eventually discovered the truth: his own father had orchestrated the relentless attacks in an attempt to dissuade him from gaming. However, rather than giving up, Xiao Feng confronted his father, explaining that he wanted to find a job he genuinely enjoyed, not just any job.

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