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Tuesday, June 27, 2023

Diablo 4 1.03 Patch Notes (27th June): Massive Changes to XP Gain Every Class Buffed

Diablo 4’s highly anticipated 1.03 balance patch is here and it has been a pleasant surprise for fans. There are massive increases in experience gain for players and you will have a blast going through Nightmare Dungeons and Helltides. You can also get a lot more experience when completing Whispers. There are buffs to all classes across the board and if you were concerned about anything getting nerfed, fear not. 

In a surprise move, none of the powerful builds in the meta got nerfed. Instead, most of the weaker skills got buffs and some of them are game-changing. Unfortunately, Necromancer minions did not get noticeable buffs but you can now make your minions target cursed enemies which is a solid quality-of-life change. Here is a rundown of all the changes from the Diablo 4 1.03 patch notes (27th June update).

Diablo 4 Patch 1.30 - Gameplay Changes

Experience Rewards

  • Significantly increased the experience awarded for completing Nightmare Dungeons.

  • Significantly increased the experience gained from killing monsters in Nightmare Dungeons.

  • Helltide chests now provide substantially more bonus experience when opened.

  • Significantly increased rewarded experience from completing individual Whispers across the board.

  • Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.

General

  • The Helltide Roaming bosses will now more consistently drop higher-quality loot.

  • Players can now teleport to their Nightmare Dungeon directly through the map.

  • Weekly bonus caches from world bosses no longer have a level requirement for opening.

In the Diablo 4 patch notes for today (27th June) Blizzard also revealed, “We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season 1.”

Diablo 4 Patch 1.03 Balance Changes

Barbarian:

Skills

Lunging Strike

  • Base damage increased from 30% to 33%.

  • Fury generated increased from 9 to 10.

Bash

  • Fury generated increased from 10 to 11.

  • Enhanced Bash’s Fortify increased from 10% to 20%.

Frenzy

  • Base damage increased from 20% to 22%.

Flay

  • Bleeding base damage increased from 36% to 40%.

  • Fury generated increased from 9 to 10.

  • Enhanced Flay’s Vulnerable chance increased from 10% to 15%.

Double Swing

  • Base damage increased from 36% to 40%.

Kick

  • Cooldown reduced from 17 to 13 seconds.

  • Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.

Charge

  • Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%.

Leap

  • Mighty Leap Slow increased from 50% to 70%.

Iron Skin

  • Enhanced Iron Skin’s Barrier increased from 10% to 20% of Maximum Life.

Call of the Ancients

  • Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.

Iron Maelstrom

  • Cooldown reduced from 60 to 45 seconds.

  • Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.

  • Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.

Bounding Slam

  • Base damage increased from 75% to 112%.

Legendary Aspects

Bul-Kathos

  • Earthquake flat damage increased from .39-.76 to .6-.83.

Earthquake

  • Earthquake flat damage increased from .39-.76 to .6-.83.

Dust Devil’s

  • Dust Devil flat damage increased from .16-.25 to .22-.32.

Windlasher

  • Dust Devil flat damage increased from .16-.25 to .22-.32.

Devilish

  • Dust Devil flat damage increased from .20-.36 to .24-.38.

Iron Warrior

  • Damage Reduction increased from 10-20% to 15-25%.

Items

Overkill

  • Damage increased from 16%-30% to 24-38%.

Hellhammer

  • Flat damage increased from .3-.5 to .6-.8.

Druid:

Skills

Earthspike

  • Base damage increased from 16% to 17%.

  • Spirit generated increased from 10 to 11.

  • Fierce Earthspike Fortify increased from 4% to 8%.

Wind Shear

  • Base damage increased from 17% to 18%.

  • Spirit generated increased from 12 to 13.

Claw

  • Base damage increased from 20% to 22%.

  • Spirit generated increased from 10 to 11.

  • Wild Claw Double Attack Chance increased from 10% to 15%.

  • Fierce Claw base damage increased from 10% to 15%.

Maul

  • Base damage increased from 20% to 22%.

  • Spirit generated increased from 14 to 15.

  • Enhanced Maul Fortify increased from 2% to 3%.

Lightning Storm

  • Enhanced Lightning Storm duration increased from 4 to 6 seconds.

  • Primal Lightning Storm’s chance to Immobilize increased from 8% to 12%.

Shred

  • Third Attack base damage increased from 60% to 70%.

  • Enhanced Shred Healing increased from 1% to 2% of Maximum Life.

  • Raging Shred’s base damage increased from 51% to 70%.

  • Primal Shred’s Bonus Critical Strike Damage increased from 20% to 30%.

Wolves

  • Cooldown reduced from 14 to 11 seconds.

  • Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%.

Hurricane

  • Base damage increased from 97.5% to 134%.

Rabies

  • Base Poisoning damage increased from 53% to 76%.

Cataclysm

  • Base damage increased from 52% to 64%.

Lacerate

  • Base damage increased from 400% to 460%.

Petrify

  • Critical Strike Damage Bonus increased from 25% to 30%.

Pummel

  • Base damage increased from 140% to 180%.

Passives

Bestial Rampage

  • Attack Speed Bonus increased from 20% to 25%.

  • Damage Bonus increased from 20% to 30%.

Nature’s Fury

  • Chance to cast a free spell increased from 20% to 30%.

Lupine Ferocity

  • Damage Bonus increased from 60% to 70%.

Legendary Aspects

Runeworker’s Conduit

  • Flat damage increased from 1 to 1.4.

Mangled

  • Chance increased from 20-30% to 30-40%.

Seismic-Shift

  • Cooldown decreased from 2.5-1.5 to 2-1 seconds.

Blurred Beast

  • Damage increased from 60-90% to 70-100%.

Necromancer:

Skills

Reap

  • Base damage increased from 12% to 13%.

  • Acolyte Reap’s Cooldown between Corpses reduced from 5 to 4 seconds.

Decompose

  • Base damage increased from 30% to 33%.

  • Base Essence generated per second increased from 7 to 8.

  • Corpses formed frequency increased from 2.5 to 2 seconds.

Hemorrhage

  • Base damage increased from 25% to 27%.

  • Essence generated increased from 8 to 9.

Bone Splinters

  • Base damage increased from 8% to 9%.

  • Essence generated increased from 6 to 7.

Sever

  • Initial base damage increased from 63% to 66%.

  • Enhanced Sever’s return base damage increased from 25% to 40%.

Blood Lance

  • Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.

Bone Prison

  • Cooldown reduced from 20 to 18 seconds.

  • Dreadful Bone Prison’s Fortify increased from 5% to 8%.

Iron Maiden

  • Base damage increased from 10% to 20%.

  • Horrid Iron Maiden damage bonus increased from 15% to 20%.

Corpse Tendrils

  • Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%.

Bone Spikes

  • Base damage increased from 80% to 120%.

Raise Skeleton and Golem

  • Minions will now always engage targets with a cast Curse.

Passives

Kalan’s Edict

  • Damage taken duration requirement reduced from 3 to 2 seconds.

Rathma’s Vigor

  • Healthy duration requirement reduced from 15 to 12 seconds.

Spiked Armor

  • Thorns increased from .08/.16/.24 to .1/.2/.3.

Legendary Aspects

Bursting Bone

  • Flat damage increased from .022-.03 to .045-.06.

Flesh-Rending

  • Essence gained increased from 10-20 to 20-40.

Fastblood

  • Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.

Rogue:

Skills

Invigorating Strike

  • Base damage increased from 23% to 25%.

Blade Shift

  • Base damage increased from 15% to 16%.

Heartseeker

  • Base damage increased from 22% to 24%.

  • Primary Heartseeker damage increased from 30% to 75%.

Forceful Arrow

  • Base damage increased from 20% to 22%.

Barrage

  • Base damage increased from 20% to 22%.

Caltrops

  • Methodical Caltrop’s Chill increased from 20% to 25%.

Smoke Grenade

  • Cooldown reduced from 15 to 13 seconds.

Rain of Arrows

  • Cooldown reduced from 60 to 55 seconds.

  • Prime Rain of Arrows imbuement potency increased from 20% to 30%.

Volley

  • Base damage increased from 70% to 105%.

Passives

Close Quarters Combat

  • Damage bonus increased from 20% to 30%.

Legendary Aspects

Escape Artist

  • Cooldown decreased from 100 to 45 seconds.

Umbrous

  • Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.

Items

Eyes in the Dark

  • Increased Death Trap Cooldown reduced from 30-15% to 20-15%.

Sorcerer:

Skills

Spark

  • Base damage increased from 8% to 10%.

  • Enhanced Spark damage increased from 5.6% to 7%.

  • Flickering Spark chance increased from 3% to 4%.

Frostbolt

  • Base damage increased from 35% to 38%.

Firebolt

  • Burning damage increased from 40% to 44%.

Charged Bolt

  • Base damage increased from 28% to 30%.

Incinerate

  • Base damage increased from 49% to 54%.

  • Enhanced Incinerate damage increased from 15% to 25%.

  • Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.

Fireball

  • Mana cost decreased from 40 to 35.

Frozen Orb

  • Initial base damage increased from 32% to 36%.

  • Explosion base damage increased from 29% to 34%.

  • Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.

Blizzard

  • Base damage increased from 120% to 130%.

Ice Blades

  • Chance to apply Vulnerable increased from 30% to 40%.

Lightning Spear

  • Summoned Lightning Spear’s maximum Damage Bonus increased from 100% to 160%.

Crackling Energy

  • Base damage increased from 15% to 20%.

Freezing Wake

  • Base damage increased from 60% to 110%.

Legendary Aspects

Abundant Energy

  • Chance to chain to an additional enemy increased from 20-30% to 30-40%.

Singed Extremities

  • Slow amount increased from 25-35% to 40-60%.

Incendiary

  • Chance to restore Mana increased from 5-10% to 12-17%.

Snowguard’s

  • Damage Reduction increased from 10-15% to 20-25%.

Concentration

  • Mana Regeneration increased from 10-20% to 20-30%.

Items

Flamescar

  • Flat damage increased from .1-.2 to .2-.3.

Staff of Lam Esen

  • Damage Reduction reduced from 40-30% to 35-25%.

That is all you need to know about the Diablo 4 patch notes (27th June update). For more content, check out our Helltide chest locations guide. We also have a list of aspects that you should be using in your build.



from AFK Gaming https://ift.tt/DjBRg5U

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