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Wednesday, May 3, 2023

Major Item Changes in LoL Patch 13.10 Explained

LoL Patch 13.10 is now live on the League of Legends Public Beta Environment (PBE) and is one of the much-anticipated patches as it is bringing forth major system and item changes to the game. The biggest talking point of LoL Patch 13.10 is the changes to Mythic and Legendary items. Items like Guinsoo’s Rageblade, Navori Quickblades, and Infinity Edge will now be classified as Mythic while the likes of Immortal Shieldbow and Kraken Slayer are being moved to the Legendary class. Apart from this, many items, including the Duskblade of Draktharr, have been reworked and rebuilt on this upcoming patch which is scheduled to go live on 17th May. 

Here’s all you need to know about the big item changes on LoL Patch 13.10.

LoL Patch 13.10: All Item Changes You Need to Know

Lethality Item Changes

If you are an Assassin player, there are numerous new changes to the items you buy with your eyes closed. One of the biggest changes is that if you have Duskblade and a champion that you have damaged within the last three seconds dies, you become ‘Untargetable’ from non-structures for 1.5 seconds. 

Here are all the lethality item changes:

Prolwer's Claw (Legendary Item)

  • 55 Attack Damage (AD)

  • 15 Lethality

  • 15 Ability Haste

  • Sandstrike: After dashing, blinking, or exiting Stealth, your next attack on a champion deals additional physical damage. If dealt by a Melee champion this attack slow Slows the target by 99% for 0.5s

Duskblade of Draktharr (Mythic)

  • 60 Attack Damage

  • 18 Lethality

  • 20 Ability Haste

  • Nightstalker: Your Abilities deal up to an additional 15% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5s

  • Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 movement speed

Youmuu's Ghostblade (Mythic)

Youmuu’s Ghostblade is now classified as a mythic item.

  • 60 Attack Damage

  • 18 Lethality

  • Active - Wraith Step: Gain 25% move speed and Ghosting for 6 seconds. During this time you generate stacks 2 times faster

  • Haunt: Gain up to 100 Spectral Shards while moving. Gain up to 50 Move Speed out of champion combat based on the number of Spectral Shards. While at max shards gain 10-20 Lethality. Shards will reset 4 seconds after dealing damage to an enemy champion

  • Mythic Passive: Grants all other Legendary items 8 AD

ADC Item changes in LoL Patch 13.10

Riot Games said the largest overall change will be to attack damage carry (ADC) itemization as it looks to specifically change its philosophy on Mythic items for many champions in the game. 

Guinsoo’s Rageblade (Mythic)

This item is now classified as a Mythic item in League of Legends Patch 13.10.

  • 30 Attack Damage

  • 30 Ability Power

  • 25% Attack Speed

  • Wrath: Attacks apply 30 magic damage On Hit. Your Critical Strike Chance is converted into up to 200 more.

  • Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a max of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effect twice

  • Mythic Passive: Grants all other legendary items 5% armor penetration and 6% magic penetration

Infinity Edge (Mythic Item)

This item is now classified as a Mythic item starting from LoL Patch 13.10.

  • 70 Attack Damage

  • 20% Critical Strike Change

  • 35% Critical Strike Damage

  • Mythic Passive: Grants all other legendary items 5 AD

Navori Quickblades (Mythic Item)

Newly converted Mythic item for ADCs.

  • 60 Attack Damage

  • 20% Critical Strike Chance

  • 20 Ability Haste

  • Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns by 12% of their remaining cooldown

  • Impermanence: Your abilities deal up to 20% increased damage based on Critical Strike Chance

  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

Galeforce (Mythic Item)

  • 55 Attack Damage

  • 15% Attack Speed

  • 20% Critical Strike Chance

  • 7% Move Speed

  • Active – Cloudburst: Dash in a target direction, firing three missiles at the lowest health enemy near your destination, prioritizing champions. Deals physical damage, increased against low health targets by up to 60%

  • Mythic Passive: Grants all other legendary items 5 AD

Statikk Shiv (Legendary)

Statikk Shiv is back with a bang in League of Legends. 

  • 45 Attack Damage

  • 25% Attack Speed

  • 20% Critical Strike Chance

  • Energized: Moving and Attacking will generate an Energized Attack

  • Electroshock: Your Energized Attack fires chain lightning that applies bonus magic damage (increased against minions)

Immortal Shieldbow (Legendary Item)

Changed from Mythic to Legendary

  • 50 Attack Damage

  • 20% Critical Strike Chance

  • 7% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% health, gain a shield for 3 seconds and gain 30% attack speed for 8 seconds (90-second cooldown)

Kraken Slayer (Legendary Item)

Changed from Mythic to Legendary

  • 40 Attack Damage

  • 30% Attack Speed

  • 20% Critical Strike Chance

  • Bring it Down: Every third attack applies bonus magic damage. Additional triggers on the same target within 6s increase this damage by 50%

Rapid Firecannon (Legendary Item)

  • 30 Attack Damage

  • 15% Attack Speed

  • 20% Critical Strike Chance

  • 7% Move Speed

  • Energized: Moving and Attacking will generate an Energized Attack

  • Sharpshooter: Your Energized Attack applies bonus magic damage. In addition, Energized attacks gain up to 35% bonus attack range

Stormrazor (Legendary Item)

  • 55 Attack Damage

  • 15% Attack Speed

  • 20% Critical Strike Chance

  • Energized: Moving and Attacking will generate an Energized Attack

  • Bolt: Your Energized attack applies bonus magic damage and grants 45% move speed for 1 second

Bloodthirster (Legendary Item)

  • 55 Attack Damage

  • 20% Critical Strike Chance

  • 18% Life Steal

  • Engorge: While above 50% Health, gain additional attack damage (based on level).

Lord Dominik’s Regards (Legendary Item)

  • 35 Attack Damage

  • 20% Critical Strike Chance

  • 30% Armor Penetration

  • Giant Slayer: Deal up to 25% bonus physical and magic damage against champions with greater max health than you

Runaan’s Hurricane (Legendary Item)

  • 40% Attack Speed

  • 20% Critical Strike Chance

  • 7% Movement Speed

  • Peck: Attacks apply 30 magic damage On-Hit

  • Wind’s Fury: When attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% physical damage. Bolts apply On-Hit effects and can Critically Strike.

The Collector (Legendary Item)

  • 55 Attack Damage

  • 20% Critical Strike Chance

  • 18 Lethality

  • Death and Taxes: Dealing Damage that would leave an enemy champion below 5% health executes them. Champion kills grant an additional 25 gold.

Phantom Dancer (Legendary Item)

  • 20 Attack Damage

  • 30% Attack Speed

  • 20% Critical Strike Chance

  • 7% Movement Speed

  • Spectral Waltz: Attacks grant Ghosting and 7% Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant an additional 30% Attack Speed.

Recurve Bow (Item component)

  • 15% Attack Speed

  • Steeltipped: Attacks apply Magic Damage On-Hit

Zeal (Item Component)

  • Attack speed reduced: 18% >>> 15%

  • Movement speed reduced: 7% >>> 3%

Support Item Changes

Support champions are getting a helping hand from Riot Games with new items getting introduced in LoL Patch 13.10 and with some old ones getting adjusted. 

Chalice of Blessing (Item Component)

  • Grants 200 Health + 75% Base Mana Regen

  • Passive – Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

  • Builds from Ruby Crystal + Faerie Charm + 300 Gold (950 Gold in total)

This will build into Redemption, Mikael's Blessing and Echoes of Helia.

Lifewell Pendant (New Item Component)

  • Grants 150 Health + 20 Armor + 100% Base Health Regen

  • Builds from Ruby Crystal and Cloth Armor + 350 Gold (1050 Gold in total)

Echoes of Helia (New Mythic item)

Echoes of Helia will be replacing Imperial Mandate in LoL Patch 13.10 as one of the support Mythic items for enchanters.

  • 30 Ability Power

  • 200 Health

  • 15 Ability Haste

  • 125% Base Mana Regen

  • Soul Siphon: Damaging a champion grants a Soul Shard up to a max of 2. Healing or shielding an ally consumes all Soul Shards and restores health and deals magic damage per shard to the nearest enemy champion

  • Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration

  • Mythic Passive: Grants all other legendary items 5 Ability Haste

Moonstone Renewer (Mythic Item)

  • 35 Ability Power

  • 200 Health

  • 20 Ability Haste

  • 100% Base Mana Regen

  • Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself) healing or shielding them of the original amount.

  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Radiant Virtue (Mythic Item)

  • 350 Health

  • 30 Armor

  • 30 Magic Resist

  • 10 Ability Haste

  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended, you and allies within 1200 range of you heal for 10% of your max health over the duration.

  • Mythic Passive: Grants all other Legendary items 75 health.

Imperial Mandate (Legendary)

This item is now classified as a legendary item.

  • 55 Abillity Power

  • 20 Ability Haste

  • 100% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing additional magic damage and granting you both 20% move speed for 2 seconds

LoL Patch 13.10 Fighter Item Changes

Divine Sunderer (Mythic Item)

  • 40 Attack Damage

  • 300 Health

  • 20 Ability Haste

  • Spellblade: After using an ability, your next attack is enhanced with additional target max health physical damage. If the target is a champion, also heal for 55% of pre-mitigation damage

  • Mythic Passive: Grants all other legendary items 3% armor penetration and 3% magic penetration

Trinity Force (Mythic Item)

  • 40 Attack Damage

  • 35% Attack Speed

  • 300 Health

  • 20 Ability Haste

  • Threefold Strike: Attacks grant 20 Move Speed for 5 seconds. If the target is a champion or structure gain % base Attack damage for 5 seconds, stacking up to 5 times

  • Spellblade: After using an Ability your next Attack is enhanced with additional physical damage

  • Mythic Passive: Grants all other Legendary items 3 Attack Damage, Ability Haste and Movement Speed

Goredrinker (Mythic Item)

  • 55 Attack Damage

  • 300 Health

  • 20 Ability Haste

  • 8% Omnivamp

  • Active – Thirsting Slash: Deal physical damage to nearby enemies. Restore missing health for each champion hit

  • Mythic Passive: Grants all other legendary items 75 health and 3 Ability Haste

Stridebreaker (Mythic Item)

  • 60 Attack Damage

  • 20% Attack Speed

  • 300 Health

  • 20 Ability Haste

  • Active – Halting Slash: Deal physical damage to nearby enemies, slowing them by 40% for 3 seconds. Can be cast while moving

  • Heroic Gait: Dealing physical damage grants 20 movement speed for 3 seconds

  • Mythic Passive: Grants all other legendary items 2% move speed

Hullbreaker (Legendary Item)

  • 60 Attack Damage

  • 400 Health

  • 150% Base Health Regen

  • 5% Move Speed

  • Boarding Party: While no allied champions are nearby you gain armor and magic resist and attack deal 20% increased damage to towers. Nearby large minions gain armor and magic resist and 200% increased damage to towers

Sterak’s Gage (Legendary Item)

  • 400 Health

  • The Claws that Catch: Gain 50% base damage as Bonus Attack Damage

  • Lifeline: Upon taking damage that would reduce your Health below 30% gain a bonus health shied decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds

Tank Item Changes in LoL Patch 13.10

Abyssal Mask (Legendary Item)

  • 300 Health

  • 60 Magic Resist

  • 10 Ability Haste

  • Unmake: Curse nearby enemy champions, reducing their magic resistance. For each Cursed enemy gain 9 Magic Resist

Force of Nature (Legendary)

  • 400 Health

  • 60 Magic Resist

  • 5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks

  • Dissipate: While at 10 stacks of Steadfast, gain 30 Magic Resist and 10% increased move speed



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